00. Introduction |
1 |
00 01. Welcome |
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3.93 MB |
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2 |
00 02. Using the exercise files |
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856.54 KB |
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3 |
00 03. Setting a project folder |
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3.16 MB |
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01. Concepts |
4 |
01 01. Understanding mental ray |
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2.44 MB |
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5 |
01 02. Understanding local illumination |
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4.30 MB |
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6 |
01 03. Understanding global illumination |
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1.92 MB |
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7 |
01 04. Assigning the mental ray renderer |
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2.33 MB |
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8 |
01 05. Using the rendered frame window controls |
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2.43 MB |
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02. Gamma Correction |
9 |
02 01. Understanding gamma |
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2.55 MB |
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10 |
02 02. Recognizing the symptoms of incorrect gamma settings |
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1.66 MB |
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11 |
02 03. Applying gamma correction |
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1.43 MB |
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03. Ray Tracing |
12 |
03 01. Understanding raytracing |
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1.29 MB |
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13 |
03 02. Limiting the trace depth of reflections and refractions |
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3.54 MB |
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14 |
03 03. Applying a raytrace reflection map to a standard material |
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3.51 MB |
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15 |
03 04. Applying a raytrace refraction map to a standard material |
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5.66 MB |
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16 |
03 05. Setting the index of refraction |
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3.18 MB |
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17 |
03 06. Using architectural materials for raytraced reflections |
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3.88 MB |
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04. Transparency |
18 |
04 01. Modeling thin, transparent objects such as window glass |
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4.94 MB |
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19 |
04 02. Disabling shadows |
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1.94 MB |
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20 |
04 03. Setting simple transparency |
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6.58 MB |
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05. Materials |
21 |
05 01. Understanding the pros and cons of mental ray materials |
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3.71 MB |
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22 |
05 02. Getting familiar with the arch & design material |
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4.22 MB |
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23 |
05 03. Learning from the arch & design templates |
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4.42 MB |
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24 |
05 04. Working with diffuse color and diffuse level |
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3.34 MB |
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25 |
05 05. Setting reflectivity and glossiness |
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8.51 MB |
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26 |
05 06. Rendering thin wall reflections |
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3.91 MB |
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27 |
05 07. Rendering solid glass |
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5.77 MB |
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28 |
05 08. Controlling BRDF |
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4.62 MB |
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29 |
05 09. Rendering translucency |
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3.21 MB |
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30 |
05 10. Using ProMaterials |
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4.51 MB |
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06. Photometrics and Exposure Control |
31 |
06 01. Understanding photometrics |
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3.80 MB |
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32 |
06 02. Understanding the importance of modeling to scale |
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5.14 MB |
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33 |
06 03. Using free lights |
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4.36 MB |
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34 |
06 04. Selecting photometric templates |
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3.42 MB |
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35 |
06 05. Understanding mr photographic exposure control |
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3.10 MB |
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36 |
06 06. Adjusting brightness with exposure value |
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3.19 MB |
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37 |
06 07. Using photographic exposure settings |
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3.54 MB |
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38 |
06 08. Understanding color temperature |
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2.56 MB |
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39 |
06 09. Setting the exposure whitepoint |
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4.41 MB |
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40 |
06 10. Adjusting contrast with exposure image control |
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5.57 MB |
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07. Advanced Photometrics |
41 |
07 01. Installing and using photometric .IES files |
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10.06 MB |
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42 |
07 02. Choosing a light distribution type |
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3.57 MB |
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43 |
07 03. Setting light intensity |
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4.43 MB |
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44 |
07 04. Using target lights |
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2.98 MB |
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45 |
07 05. Adjusting spotlight hotspot and falloff angles |
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3.74 MB |
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46 |
07 06. Emitting light from shape |
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6.55 MB |
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08. Shadows |
47 |
08 01. Understanding the pros and cons of shadow types |
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3.20 MB |
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48 |
08 02. Controlling shadows via object properties |
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1.43 MB |
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49 |
08 03. Controlling shadows via light exclusion |
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3.24 MB |
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50 |
08 04. Rendering shadow map shadows |
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3.46 MB |
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51 |
08 05. Rendering raytraced shadows |
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2.80 MB |
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09. Final Gather |
52 |
09 01. Understanding final gather |
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2.70 MB |
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53 |
09 02. Adjusting exposure control for final gather |
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3.83 MB |
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54 |
09 03. Setting initial FG point density and rays per FG point |
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4.00 MB |
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55 |
09 04. Setting interpolation and diffuse bounces |
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2.98 MB |
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56 |
09 05. Tuning final gather settings to the scene |
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1.82 MB |
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57 |
09 06. Controlling object properties for final gather |
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4.17 MB |
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58 |
09 07. Optimizing final gather for animations |
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6.46 MB |
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10. Sampling Quality |
59 |
10 01. Controlling render quality with samples per pixel |
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4.37 MB |
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60 |
10 02. Understanding spatial contrast settings |
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2.16 MB |
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61 |
10 03. Using filter settings to apply blur for anti-aliasing |
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3.50 MB |
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11. Exterior Daylight |
62 |
11 01. Creating a daylight system |
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1.94 MB |
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63 |
11 02. Setting the location, date, and time from the Motion panel |
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3.17 MB |
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64 |
11 03. Choosing mr sun and mr sky from the Modify panel |
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1.92 MB |
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65 |
11 04. Understanding the mr physical sky environment map |
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3.02 MB |
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66 |
11 05. Adjusting exposure value and image control |
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4.93 MB |
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67 |
11 06. Setting the exposure whitepoint |
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1.73 MB |
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68 |
11 07. Choosing a sky model |
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3.68 MB |
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69 |
11 08. Controlling haze |
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6.04 MB |
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70 |
11 09. Working with mr sky advanced parameters |
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3.64 MB |
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12. Interior Daylight |
71 |
12 01. Understanding mr sky portals |
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2.32 MB |
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72 |
12 02. Creating mr sky portals |
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2.02 MB |
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73 |
12 03. Controlling mr sky portal shadows |
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5.41 MB |
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13. Rendering Environment Backdrops in 3ds Max |
74 |
13 01. Understanding the pros and cons of environment mapping |
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1.66 MB |
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75 |
13 02. Acquiring or creating background images |
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2.19 MB |
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76 |
13 03. Modeling a flat image plane backdrop |
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4.05 MB |
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77 |
13 04. Increasing map output for use with exposure control |
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5.27 MB |
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78 |
13 05. Adjusting the color map to color-correct the backdrop |
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7.04 MB |
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79 |
13 06. Applying a LookAt constraint to the image plane |
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6.00 MB |
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80 |
13 07. Modeling cylindrical panorama backgrounds |
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8.95 MB |
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14. Compositing Environment Backdrops in Photoshop |
81 |
14 01. Understanding alpha channels |
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1.07 MB |
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82 |
14 02. Rendering still images for After Effects or Photoshop |
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2.96 MB |
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83 |
14 03. Converting the alpha channel to a Photoshop layer mask |
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2.71 MB |
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84 |
14 04. Using Photoshop adjustment layers for color correction |
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4.35 MB |
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15. Ambient Occlusion in Arch & Design Materials |
85 |
15 01. Understanding ambient occlusion |
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1.80 MB |
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86 |
15 02. Enabling AO in the arch & design material |
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2.23 MB |
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87 |
15 03. Using color from other materials |
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2.00 MB |
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88 |
15 04. Setting ambient occlusion parameters |
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4.47 MB |
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16. Scene-Wide Ambient Occlusion |
89 |
16 01. Understanding the need for a poor mans global illumination |
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2.53 MB |
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90 |
16 02. Creating a standard omni light at the origin |
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1.85 MB |
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91 |
16 03. Setting intensity and enabling ambient only |
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2.07 MB |
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92 |
16 04. Creating an ambient-reflective occlusion map |
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3.70 MB |
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93 |
16 05. Adjusting type and samples |
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1.28 MB |
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94 |
16 06. Setting bright and dark |
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2.95 MB |
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95 |
16 07. Understanding spread |
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1.85 MB |
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96 |
16 08. Setting max distance and falloff |
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3.11 MB |
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97 |
16 09. Excluding transparent and self-illuminated objects |
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4.85 MB |
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17. Volume Lights |
98 |
17 01. Understanding atmospheres |
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1.05 MB |
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99 |
17 02. Adding a volume light atmosphere |
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1.96 MB |
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100 |
17 03. Setting exposure physical scale to unitless |
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1.69 MB |
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101 |
17 04. Adjusting volume light parameters |
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2.41 MB |
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102 |
17 05. Adding noise to the volume light |
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2.98 MB |
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18. Lens Effects |
103 |
18 01. Understanding lens effects |
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790.62 KB |
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104 |
18 02. Adding a lens effect to a light |
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4.12 MB |
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105 |
18 03. Adjusting lens effect globals |
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1.93 MB |
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106 |
18 04. Setting glow element parameters |
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2.46 MB |
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107 |
18 05. Adding a star element |
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2.51 MB |
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19. ZZZ - فایلهای تمرینی |
108 |
Ex_Files_3ds_Max10_Light |
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185.90 MB |
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