Description
Format: Blender (.blend)
In this second .blend file i want to show a script in Python for animation of a fighting game in Blender, for this I am presenting a basic script with the structure of the artificial intelligence of the enemy automatically via script code.
Would you like to know who I am or what I do? Visit my channel on youtube:
https://www.youtube.com/user/sielxm3d
The enemy character moves towards the main player and if it is very close it loads the animation of punches or kicks or retreats, moving away or approaching the player. See that it is not very complex or difficult this programming, it is elaborated in a way that simplifies the programming via logic bricks in a way that organizes the project better and allows better maintenance in the future.
https://youtu.be/_fSk9PeKvbI The second video for this project
https://youtu.be/B1evzqqQuvw The first video for this project
Geometry
Polygon Mesh
Polygons
0
Vertices
0
Textures
No
Materials
No
Rigged
No
Animated
No
3D Printable Ready
No
Game Ready (low poly)
No
UV Mapped
No
Unwrapped UVs
Unknown
TAGS
blender
three
dimentional
game
jogo
juego
luta
lucha
fight
combate
combat
sensors
controller
actuators
logic
brick
blocos
interactive
interativo
creation
animation
person
character
bones
program
programming
basic
setup
configura
programa
python
script
code
aprenda
learn
motor
engine
como
fazer
programar
action
actuator
graphic
unreal
unity
scene
cena
dois
jogadores
inteligencia
artificial
inteligence
random
randint
choice
comandos
bge
template
sielxm3d
josielsoares
characters
In this second .blend file i want to show a script in Python for animation of a fighting game in Blender, for this I am presenting a basic script with the structure of the artificial intelligence of the enemy automatically via script code.
Would you like to know who I am or what I do? Visit my channel on youtube:
https://www.youtube.com/user/sielxm3d
The enemy character moves towards the main player and if it is very close it loads the animation of punches or kicks or retreats, moving away or approaching the player. See that it is not very complex or difficult this programming, it is elaborated in a way that simplifies the programming via logic bricks in a way that organizes the project better and allows better maintenance in the future.
https://youtu.be/_fSk9PeKvbI The second video for this project
https://youtu.be/B1evzqqQuvw The first video for this project
Geometry
Polygon Mesh
Polygons
0
Vertices
0
Textures
No
Materials
No
Rigged
No
Animated
No
3D Printable Ready
No
Game Ready (low poly)
No
UV Mapped
No
Unwrapped UVs
Unknown
TAGS
blender
three
dimentional
game
jogo
juego
luta
lucha
fight
combate
combat
sensors
controller
actuators
logic
brick
blocos
interactive
interativo
creation
animation
person
character
bones
program
programming
basic
setup
configura
programa
python
script
code
aprenda
learn
motor
engine
como
fazer
programar
action
actuator
graphic
unreal
unity
scene
cena
dois
jogadores
inteligencia
artificial
inteligence
random
randint
choice
comandos
bge
template
sielxm3d
josielsoares
characters