Description
Format: Blender (.blend)
The wood surface in the render is accomplished with a noise texture to the displacement node and the metal columns with a wave texture to the displacement node. The fluid is its own mesh so can be deleted from scene if you do not want it or if you plan on creating your own.
Geometry
Polygon Mesh
Polygons
0
Vertices
0
Textures
No
Materials
No
Rigged
No
Animated
No
3D Printable Ready
No
Game Ready (low poly)
No
UV Mapped
No
Unwrapped UVs
Unknown
TAGS
hour
glass
fantasy
time
furniture
The wood surface in the render is accomplished with a noise texture to the displacement node and the metal columns with a wave texture to the displacement node. The fluid is its own mesh so can be deleted from scene if you do not want it or if you plan on creating your own.
Geometry
Polygon Mesh
Polygons
0
Vertices
0
Textures
No
Materials
No
Rigged
No
Animated
No
3D Printable Ready
No
Game Ready (low poly)
No
UV Mapped
No
Unwrapped UVs
Unknown
TAGS
hour
glass
fantasy
time
furniture