00 Introduction |
1 |
01 - Welcome |
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8.23 MB |
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2 |
01 - Welcome |
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1.87 KB |
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3 |
02 - Using the exercise files |
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781.98 KB |
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4 |
02 - Using the exercise files |
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694 Bytes |
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5 |
Thumbs |
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20.00 KB |
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01 Designing Characters |
6 |
01 - Creating characters in Illustrator |
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7.92 MB |
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7 |
01 - Creating characters in Illustrator |
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8.46 KB |
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8 |
02 - Creating characters in Photoshop |
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14.27 MB |
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9 |
02 - Creating characters in Photoshop |
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9.72 KB |
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10 |
03 - Designing joints |
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9.87 MB |
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11 |
03 - Designing joints |
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4.70 KB |
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12 |
04 - Drawing mouths |
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3.51 MB |
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13 |
04 - Drawing mouths |
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3.16 KB |
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14 |
05 - Drawing hands and eyelids |
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3.93 MB |
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15 |
05 - Drawing hands and eyelids |
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3.85 KB |
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16 |
06 - Importing Illustrator files into After Effects |
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6.05 MB |
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17 |
06 - Importing Illustrator files into After Effects |
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4.71 KB |
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18 |
07 - Importing Photoshop files into After Effects |
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3.18 MB |
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19 |
07 - Importing Photoshop files into After Effects |
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3.09 KB |
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20 |
Thumbs |
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21.00 KB |
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02 Drawing Characters in After Effects |
21 |
01 - Drawing in After Effects |
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6.29 MB |
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22 |
01 - Drawing in After Effects |
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5.22 KB |
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23 |
02 - Copying paths from Illustrator |
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5.88 MB |
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24 |
02 - Copying paths from Illustrator |
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3.17 KB |
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25 |
03 - Animating shapes |
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2.45 MB |
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26 |
03 - Animating shapes |
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2.27 KB |
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27 |
Thumbs |
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22.50 KB |
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03 Assembling Characters Using Hierarchies |
28 |
01 - Understanding how layer hierarchies work |
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5.52 MB |
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29 |
01 - Understanding how layer hierarchies work |
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5.40 KB |
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30 |
02 - Understanding the importance of the pivot point |
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7.86 MB |
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31 |
02 - Understanding the importance of the pivot point |
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8.96 KB |
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32 |
03 - Assembling the upper body |
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6.82 MB |
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33 |
03 - Assembling the upper body |
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7.24 KB |
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34 |
04 - Creating leg hierarchies for efficient walks |
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7.22 MB |
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35 |
04 - Creating leg hierarchies for efficient walks |
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6.41 KB |
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36 |
05 - Organizing scenes with null layers |
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4.11 MB |
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37 |
05 - Organizing scenes with null layers |
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3.34 KB |
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38 |
Thumbs |
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21.50 KB |
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04 Working with the Puppet Tool |
39 |
01 - Adding puppet pins to a character |
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11.81 MB |
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40 |
01 - Adding puppet pins to a character |
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10.09 KB |
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41 |
02 - Controlling mesh density |
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3.92 MB |
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42 |
02 - Controlling mesh density |
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3.04 KB |
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43 |
03 - Creating overlap pins |
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9.00 MB |
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44 |
03 - Creating overlap pins |
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6.70 KB |
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45 |
04 - Creating starch pins |
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5.01 MB |
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46 |
04 - Creating starch pins |
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4.42 KB |
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47 |
05 - Using the Puppet tool with hierarchies |
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9.68 MB |
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48 |
05 - Using the Puppet tool with hierarchies |
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7.95 KB |
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49 |
Thumbs |
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21.00 KB |
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05 Replacement Animation |
50 |
01 - Replacement animation using time remapping |
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12.69 MB |
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51 |
01 - Replacement animation using time remapping |
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9.56 KB |
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52 |
02 - Mouth replacement |
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12.19 MB |
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53 |
02 - Mouth replacement |
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8.57 KB |
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54 |
03 - Creating blinks |
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11.09 MB |
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55 |
03 - Creating blinks |
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8.57 KB |
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56 |
Thumbs |
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23.50 KB |
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06 Automating Head Turns |
57 |
01 - Creating a head turn- Head shape |
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12.63 MB |
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58 |
01 - Creating a head turn- Head shape |
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9.84 KB |
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59 |
02 - Creating a head turn- Ears |
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14.34 MB |
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60 |
02 - Creating a head turn- Ears |
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11.50 KB |
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61 |
03 - Creating a head turn- Facial features |
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13.96 MB |
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62 |
03 - Creating a head turn- Facial features |
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9.67 KB |
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63 |
04 - Creating a head turn- Hair shape |
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11.25 MB |
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64 |
04 - Creating a head turn- Hair shape |
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8.23 KB |
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65 |
Thumbs |
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22.00 KB |
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07 Automating Character Rigs with Expressions |
66 |
01 - The basics of expressions- Controlling the wrist |
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10.55 MB |
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67 |
01 - The basics of expressions- Controlling the wrist |
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7.93 KB |
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68 |
02 - Moving hands from front to back with expressions |
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16.88 MB |
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69 |
02 - Moving hands from front to back with expressions |
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12.53 KB |
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70 |
03 - Using expressions to control pupils |
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15.22 MB |
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71 |
03 - Using expressions to control pupils |
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10.99 KB |
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72 |
04 - Creating a master control node with Expression Controls |
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10.78 MB |
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73 |
04 - Creating a master control node with Expression Controls |
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9.58 KB |
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74 |
05 - Creating blinks that move with a head turn |
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19.25 MB |
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75 |
05 - Creating blinks that move with a head turn |
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12.59 KB |
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76 |
06 - Controlling blinks using opacity |
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13.28 MB |
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77 |
06 - Controlling blinks using opacity |
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8.99 KB |
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78 |
07 - Attaching mouth shapes to a slider |
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8.05 MB |
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79 |
07 - Attaching mouth shapes to a slider |
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5.26 KB |
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80 |
08 - Creating mouths that move with a head turn |
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21.28 MB |
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81 |
08 - Creating mouths that move with a head turn |
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11.67 KB |
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82 |
09 - Working with absolute values |
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11.95 MB |
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83 |
09 - Working with absolute values |
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8.21 KB |
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84 |
Thumbs |
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22.50 KB |
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08 Advanced Puppet Tool Rigging |
85 |
01 - Setting up null objects as bones |
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9.33 MB |
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86 |
01 - Setting up null objects as bones |
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7.97 KB |
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87 |
02 - Attaching puppet pins to bones |
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9.38 MB |
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88 |
02 - Attaching puppet pins to bones |
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6.98 KB |
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89 |
03 - Strategies for parenting legs and feet |
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7.10 MB |
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90 |
03 - Strategies for parenting legs and feet |
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5.79 KB |
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09 Animating a Scene |
91 |
01 - Setting up a scene for animation |
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11.53 MB |
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92 |
01 - Setting up a scene for animation |
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8.82 KB |
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93 |
02 - Blocking out the shot |
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22.28 MB |
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94 |
02 - Blocking out the shot |
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15.71 KB |
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95 |
03 - Animating dialogue |
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12.63 MB |
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96 |
03 - Animating dialogue |
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7.08 KB |
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97 |
04 - Animating blinks |
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12.98 MB |
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98 |
04 - Animating blinks |
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6.81 KB |
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10 Conclusion |
99 |
01 - Goodbye |
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387.29 KB |
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100 |
01 - Goodbye |
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398 Bytes |
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11 فایل های تمرینی |
101 |
Ex_Files_AE_Cr8_Char |
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9.27 MB |
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