Digital Tutors - Introduction to Particles in Toon Boom Harmony
- کاربرد : آموزش کار با سیستم ذرات در برنامه ToonBoom Harmony
- نوع فایل : فیلم آموزشی
- زبان : انگلیسی
- سیستم عامل : Windows-Mac-Linux-Android-iOS
- تولید کننده : Digital Tutors
- سال تولید : 2013
توضیحات
همانطور که می دانید بسیاری از موارد همچون آتش ، دود ، بخار آب ، حرکت الکتریسیته ، آب و دیگر مایعات و . . . را با استفاده از سیستم ذرات می توان شبیه سازی و انیمیشن سازی نمود .
با مشاهده این کورس آموزشی بر استفاده از سیستم ذرات نرم افزار ToonBoom Harmony برای ساخت اینچنین انیمیشن هایی مسلط خواهید گردید .
با مشاهده این کورس آموزشی بر استفاده از سیستم ذرات نرم افزار ToonBoom Harmony برای ساخت اینچنین انیمیشن هایی مسلط خواهید گردید .
Description
By gaining a good understanding of how particles can be generated, rendered, and affected in Harmony, you'll be able to dive in with creating your own particles.
We'll begin by learning how to construct the foundation of a basic particle system by bringing in some important key particle modules from our module library into the network view. From here we'll learn about some basic functions of the sprite-emitter to see how we can generate particles using some simple examples for our sprites.
Following this we'll cover some common action modules that you might find yourself using when constructing various particle systems. Along the way we'll also learn how to define our particle's region of influence and control the size and color of our particles over their age. After this we'll spend some time designing sprites for our own fire particle system and explore how we can effectively construct this system.
Finally, we'll finish by attaching our flames to a torch by setting up a proper hierarchy arrangement in our network view.
We'll begin by learning how to construct the foundation of a basic particle system by bringing in some important key particle modules from our module library into the network view. From here we'll learn about some basic functions of the sprite-emitter to see how we can generate particles using some simple examples for our sprites.
Following this we'll cover some common action modules that you might find yourself using when constructing various particle systems. Along the way we'll also learn how to define our particle's region of influence and control the size and color of our particles over their age. After this we'll spend some time designing sprites for our own fire particle system and explore how we can effectively construct this system.
Finally, we'll finish by attaching our flames to a torch by setting up a proper hierarchy arrangement in our network view.