00. Introduction |
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00 01. Welcome |
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2.89 MB |
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2 |
00 02. How to use this title |
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1.69 MB |
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3 |
00 03. Using the exercise files |
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2.51 MB |
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01. Getting Started |
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01 01. Getting a handle on the production process |
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8.95 MB |
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5 |
01 02. Understanding the importance of traditional art concepts and principles |
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2.72 MB |
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6 |
01 03. Using reference material |
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1.59 MB |
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7 |
01 04. Understanding 3D space |
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3.71 MB |
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8 |
01 05. Improving your workflow |
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12.02 MB |
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9 |
01 06. The built-in help system |
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9.73 MB |
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02. Interface Essentials |
10 |
02 01. Getting to know the interface |
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5.95 MB |
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11 |
02 02. Getting around in the viewports |
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14.78 MB |
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12 |
02 03. Controlling how 3ds Max measures |
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2.83 MB |
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13 |
02 04. Customizing the interface |
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8.05 MB |
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14 |
02 05. Useful right-click commands |
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4.74 MB |
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03. Working with Files |
15 |
03 01. Starting a new project |
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5.60 MB |
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16 |
03 02. Opening, importing, and merging files |
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6.59 MB |
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17 |
03 03. Saving and exporting files |
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7.44 MB |
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18 |
03 04. Holding and fetching files |
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3.98 MB |
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19 |
03 05. Summary info and object properties |
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3.34 MB |
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04. Working with Objects |
20 |
04 01. Selection techniques |
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8.41 MB |
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21 |
04 02. Naming objects |
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2.79 MB |
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22 |
04 03. Reading the Transform Gizmo |
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4.51 MB |
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23 |
04 04. Moving objects |
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15.12 MB |
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24 |
04 05. Rotating objects |
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11.67 MB |
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25 |
04 06. Scaling objects |
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10.91 MB |
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26 |
04 07. Coordinating systems |
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13.06 MB |
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27 |
04 08. Understanding pivot points |
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9.22 MB |
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28 |
04 09. Hiding and freezing objects |
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5.23 MB |
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29 |
04 10. Making copies |
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15.94 MB |
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30 |
04 11. Grouping objects |
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7.77 MB |
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05. Creating Off-the-Shelf Geometry |
31 |
05 01. Creating standard primitive objects |
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43.56 MB |
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32 |
05 02. Creating extended primitive objects |
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23.78 MB |
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33 |
05 03. Creating shapes |
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15.43 MB |
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34 |
05 04. Creating lines |
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11.10 MB |
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35 |
05 05. Creating architectural objects |
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21.28 MB |
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36 |
05 06. Project Creating a car axle and wheels |
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23.27 MB |
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06. Specific Modeling Techniques |
37 |
06 01. Extruding objects |
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10.19 MB |
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38 |
06 02. Lathing objects |
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18.36 MB |
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39 |
06 03. Lofting objects |
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13.97 MB |
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40 |
06 04. The Boolean commands |
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12.13 MB |
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41 |
06 05. Box modeling |
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11.86 MB |
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42 |
06 06. Building a chandelier with box modeling |
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16.89 MB |
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43 |
06 07. Paint deformation |
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10.59 MB |
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44 |
06 08. Patch modeling |
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11.58 MB |
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45 |
06 09. NURBS modeling |
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14.66 MB |
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46 |
06 10. Surface normals |
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8.16 MB |
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07. Project Constructing an Oscillating Fan |
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07 01. Building the stand |
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12.95 MB |
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48 |
07 02. Building the motor housing |
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3.88 MB |
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49 |
07 03. Building the fan blades |
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8.79 MB |
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50 |
07 04. Building the fan blade cage |
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8.56 MB |
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51 |
07 05. Adding the electrical cord |
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7.47 MB |
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52 |
07 06. Adding the hardware |
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7.39 MB |
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08. Working at the Sub-Object Level |
53 |
08 01. Understanding sub-object types |
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2.74 MB |
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54 |
08 02. Selecting sub-objects |
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6.81 MB |
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55 |
08 03. Converting or using a modifier |
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4.96 MB |
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56 |
08 04. Transforming sub-objects |
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11.34 MB |
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57 |
08 05. Using 2D sub-object modeling commands |
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6.26 MB |
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58 |
08 06. Using 3D sub-object modeling commands |
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18.87 MB |
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59 |
08 07. Ignoring backfacing |
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7.23 MB |
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60 |
08 08. Making soft selections |
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4.67 MB |
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09. Working with Modifiers |
61 |
09 01. Understanding the modifier stack |
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3.15 MB |
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62 |
09 02. Working with the modifier stack |
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4.34 MB |
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63 |
09 03. Understanding modifier order |
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5.65 MB |
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64 |
09 04. Applying modifiers in the middle of the stack |
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8.33 MB |
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65 |
09 05. Copying and pasting modifiers |
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6.82 MB |
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66 |
09 06. Collapsing the stack |
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11.02 MB |
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67 |
09 07. Using freeform deformation modifiers |
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14.31 MB |
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68 |
09 08. Using the flex modifier |
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8.26 MB |
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69 |
09 09. Using the lattice modifier |
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8.25 MB |
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70 |
09 10. Modifying hair and fur |
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10.30 MB |
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71 |
09 11. Using modifiers that reduce geometry |
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8.12 MB |
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72 |
09 12. Applying modifiers at the sub-object level |
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12.39 MB |
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10. Materials and Mapping |
73 |
10 01. Building materials |
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6.46 MB |
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74 |
10 02. Understanding the material editor interface |
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4.99 MB |
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75 |
10 03. Controlling the main body color |
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4.53 MB |
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76 |
10 04. Adding and controlling shine |
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3.46 MB |
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77 |
10 05. Controlling transparency |
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2.82 MB |
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78 |
10 06. Using self-illumination |
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2.94 MB |
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79 |
10 07. Applying materials |
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6.80 MB |
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80 |
10 08. Retrieving a scene material |
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3.87 MB |
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81 |
10 09. Designing a complex material |
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7.24 MB |
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82 |
10 10. Creating rough surfaces with bump maps |
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8.62 MB |
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83 |
10 11. Using reflection maps |
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7.23 MB |
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84 |
10 12. Using opacity maps |
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7.43 MB |
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85 |
10 13. Editing maps |
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13.06 MB |
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86 |
10 14. Building a multi sub-object material |
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10.25 MB |
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87 |
10 15. Taking advantage of material libraries |
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9.46 MB |
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88 |
10 16. Mapping coordinates |
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14.78 MB |
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89 |
10 17. Using sub-object mapping |
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9.46 MB |
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90 |
10 18. Using the UVW unwrap modifier |
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13.77 MB |
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91 |
10 19. Using Photoshop to edit maps |
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9.75 MB |
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92 |
10 20. Applying materials to an oscillating fan |
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17.37 MB |
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11. Lighting |
93 |
11 01. Comparing real-world and computer lights |
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2.65 MB |
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94 |
11 02. Identifying the types of lights in 3ds Max |
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9.32 MB |
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95 |
11 03. Applying omni lights |
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5.90 MB |
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96 |
11 04. Using spot lights |
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9.08 MB |
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97 |
11 05. Controlling shadows |
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9.48 MB |
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98 |
11 06. Adjusting how far a light shines |
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6.88 MB |
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99 |
11 07. Excluding objects from light |
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4.17 MB |
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100 |
11 08. Using projector lights |
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7.65 MB |
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101 |
11 09. Setting light volume |
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4.95 MB |
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102 |
11 10. Setting global illumination |
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5.22 MB |
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103 |
11 11. Lighting a scene |
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14.53 MB |
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12. Cameras |
104 |
12 01. Comparing real-world and computer cameras |
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5.47 MB |
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105 |
12 02. Identifying Maxs camera types |
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16.32 MB |
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106 |
12 03. Camera viewport navigation |
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13.99 MB |
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107 |
12 04. Changing a cameras lens length |
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3.77 MB |
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108 |
12 05. Controlling focus with depth of field |
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4.38 MB |
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109 |
12 06. Applying motion blur |
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9.97 MB |
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110 |
12 07. Using clipping planes |
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3.83 MB |
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111 |
12 08. Activating a show safe frame |
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5.04 MB |
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112 |
12 09. Putting a camera on a path |
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24.83 MB |
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113 |
12 10. Locking a camera onto an object |
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6.25 MB |
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13. Animation |
114 |
13 01. Understanding the principles of animation |
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10.60 MB |
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115 |
13 02. Understanding the animation process |
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13.24 MB |
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116 |
13 03. Controlling animation |
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5.00 MB |
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117 |
13 04. Animating with auto key |
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10.37 MB |
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118 |
13 05. Animating with set key |
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13.56 MB |
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119 |
13 06. Moving keyframes |
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10.28 MB |
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120 |
13 07. Copying keyframes |
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6.37 MB |
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121 |
13 08. Deleting keyframes |
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7.48 MB |
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122 |
13 09. Using the Dope Sheet |
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9.19 MB |
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123 |
13 10. Using the Curve Editor |
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16.48 MB |
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124 |
13 11. Linking and unlinking objects |
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11.61 MB |
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125 |
13 12. Animating an object along a path |
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20.88 MB |
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126 |
13 13. Animating an oscillating fan |
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10.99 MB |
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14. Rendering |
127 |
14 01. Rendering techniques |
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8.14 MB |
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128 |
14 02. Using active shade |
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6.04 MB |
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129 |
14 03. Creating previews |
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10.20 MB |
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130 |
14 04. Using the RAM player |
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19.64 MB |
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131 |
14 05. Saving a rendering |
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5.98 MB |
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132 |
14 06. Loading background images |
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9.76 MB |
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133 |
14 07. Using mental ray |
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7.38 MB |
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15. Conclusion |
134 |
15 01. Goodbye |
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368.86 KB |
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16. ZZZ - فایلهای تمرینی |
135 |
Ex_Files_3dsMax2010_EssT |
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407.96 MB |
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