Computer Graphics Through OpenGL, 2nd Edition
- نوع فایل : کتاب
- زبان : انگلیسی
- نویسنده : Sumanta Guha
- چاپ و سال / کشور: 2014
- تعداد صفحه : 951
- شابک / ISBN : 1482258390
Description
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL®: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts. Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL® Application Programming Interface (API) to code 3D scenes and animation, including games and movies.
The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
New to the Second Edition
30 more programs, 50 more experiments, and 50 more exercisesTwo new chapters on OpenGL 4.3 shaders and the programmable pipelineCoverage of:Vertex buffer and array objectsOcclusion culling and queries and conditional renderingTexture matricesMultitexturing and texture combiningMultisamplingPoint spritesImage and pixel manipulationPixel buffer objectsShadow mapping
The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
New to the Second Edition
30 more programs, 50 more experiments, and 50 more exercisesTwo new chapters on OpenGL 4.3 shaders and the programmable pipelineCoverage of:Vertex buffer and array objectsOcclusion culling and queries and conditional renderingTexture matricesMultitexturing and texture combiningMultisamplingPoint spritesImage and pixel manipulationPixel buffer objectsShadow mapping