Getting Started with SpriteKit

Getting Started with SpriteKit

  • نوع فایل : کتاب
  • زبان : انگلیسی
  • نویسنده : Jorge Jordan
  • چاپ و سال / کشور: 2016
  • تعداد صفحه : 331
  • شابک / ISBN : 1785887335

Description

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps.
This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch.
Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device.
Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
What you will learn
Create and configure a SpriteKit project from scratch
Load and manage the basic elements of games such as sprites, labels, and geometrical primitives
Handle touch events, detect collisions, and play sound audio files
Create complex elements, animate sprites, and run the parallax effect
Complete your games with key components such as a main menu, transitions between scenes, a tutorial, and the ability to load and save data
Increase the efficiency of your device using the accelerometer or by adding shaders, lights, and shadows
Gain complementary techniques such as creating or finding audio resources, applying SpriteKit to apps, or using third-party tools
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