Description
Format: OBJ, 3ds Max, FBX (.obj, .max, .fbx)
Each log is 34 polys and 40 verts each.
They have a noise modifier each so you can just change the "seed" value to get a whole new log.
(Only in 3ds max file)
This has two main textures with their own normal, spec and diff map.
First UDK screenshot is using the diff map on the spectacular slot, the second slot is using custom textures.
All textures are 512 x 512 and in .tif form.
Total is 554 polys and 640 verts.
Geometry
Polygon Mesh
Polygons
0
Vertices
0
Textures
No
Materials
No
Rigged
No
Animated
No
3D Printable Ready
No
Game Ready (low poly)
No
UV Mapped
No
Unwrapped UVs
Unknown
TAGS
logs
log
tree
props
stuff
scene
Each log is 34 polys and 40 verts each.
They have a noise modifier each so you can just change the "seed" value to get a whole new log.
(Only in 3ds max file)
This has two main textures with their own normal, spec and diff map.
First UDK screenshot is using the diff map on the spectacular slot, the second slot is using custom textures.
All textures are 512 x 512 and in .tif form.
Total is 554 polys and 640 verts.
Geometry
Polygon Mesh
Polygons
0
Vertices
0
Textures
No
Materials
No
Rigged
No
Animated
No
3D Printable Ready
No
Game Ready (low poly)
No
UV Mapped
No
Unwrapped UVs
Unknown
TAGS
logs
log
tree
props
stuff
scene