Digital Tutors - Adding Facial Topology in Maya
- کاربرد : آموزش طراحی یک صورت واقعی برای شخصیت های سه بعدی
- نوع فایل : فیلم آموزشی
- زبان : انگلیسی
- سیستم عامل : Windows-Mac-Linux-Android-iOS
- تولید کننده : Digital Tutors
- سال تولید : 2010
توضیحات
ایجاد یک صورت واقعی و جذاب برای شخصیت های سه بعدی نقش مهمی در تاثیرگذاری آن ها بر روی مخاطبان دارد ، در این کورس آموزشی می توانید ابزارها و تکنیک های این کار در نرم افزار مایا را به خوبی بیاموزید .
Description
In this Maya tutorial, we'll cover methods for adding topology to our new or pre-existing model to make creating mouth shapes and expressions feasible. For anyone focusing on animation, having a character to work with is important. In a previous course, we went through the process of building a basic character that we could use to practice our animation. The character is meant to show action and emotion through only the movement of the body. While this is great practice for getting the most out of our character's body movements, at some point we'll probably want to start creating facial expressions and even make our character speak. We'll use a variety of tools in Maya like the Split Polygon Tool and the Insert Edge Loops tool to manually add and remove edges and generally reroute the geometry as needed. We'll also add geometry for the interior of the mouth and reassemble the head with the existing body.
PARTNER
PARTNER